Command villagers, grow your town through ages and wage ranked 1v1 wars that fit a lunch break.
A real-time strategy game rebuilt for one thumb and played in portrait. Face real players in ranked 1v1, challenge a friend in a custom room, or wage war on the AI offline.
Put your villagers to work, grow your town, advance through three ages and raise an army that counters your rival's. Then march on their town: you win when their Town Center falls. A match runs 20 to 40 minutes, so a whole war fits a lunch break or a commute.
PLAYER VS PLAYER
• Ranked 1v1 against real players, matched by skill
• A chess-style rating (Glicko-2) that rises and falls with every ranked win and loss
• Custom rooms: share an 8-digit code and play a friend, with no effect on your rating
• Game Center leaderboards and achievements
• A dropped connection isn't a lost match: come back and catch up on what you missed
• Report or block a player from the match or the result screen
PLAY OFFLINE
• Skirmish against the AI at five levels, from a gentle Beginner to a ruthless Expert
• A narrated training campaign that teaches the game as you play
• Pause whenever you like, play at 0.75×, 1× or 1.5× speed, save and carry on later
• Watch your finished matches again, with a timeline and the stats of the war
• No connection needed: offline modes never wait for a server
THE REAL THING, COMPRESSED
• Villagers you can see, chopping wood, mining gold, herding sheep and working the fields
• Three ages, with buildings that grow grander as your town rises
• Militia, spearmen, archers, skirmishers, scouts, knights and battering rams, with clear counters
• Palisade walls and gates, watch towers, and a town bell that calls your villagers to safety
• A wide map with forests, gold and open ground on the flanks
• A developed start, so the action begins in seconds
BUILT FOR ONE THUMB
• Tap to select, drag to command, and see what will happen before you let go
• Army cards: pick up a whole army in one tap and drag it into battle
• An economy panel: put villagers on food, wood or gold with + and −
• Optional automation for villager queues and farms; experts can still manage everything
• Left-handed layout, colour-blind-friendly team colours, haptics and a battery saver
• Respects the Silent switch and plays alongside your podcast
MADE LIKE THE CLASSICS
Units are modelled and animated in 3D, then pre-rendered into crisp sprites in eight directions, with soft shadows and bounce light. Your town is always at the bottom of the screen, the way a chess app turns the board for you.
THE PLAYER PROMISE
• No ads
• No energy, timers or speed-ups
• No loot boxes, gacha or premium currency
• No pay-to-win: a rating earned only by winning
• Plays offline against the AI
No ads means no tracking: we never sell or share your data.
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