Clear a new dungeon each week by running, managing turns as distance.
Every calendar week seals a dungeon of its own, and the only way through it is to run.
The distance you cover becomes turns. Spend them moving, striking, waiting, or reaching into your pack — and when the turns are gone, that week’s dungeon is done with you. Run further and you go deeper. That is the whole arrangement.
A week you have already sealed stays sealed — unless you open it again. Past weeks’ dungeons can be unlocked and walked as often as your legs allow. The week you are in is always yours.
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