Your trail is your weapon.
Fly through a field of enemies and leave a shrinking trail behind you. Close the loop, and everything trapped inside is destroyed.
The faster you fly, the longer your trail becomes — giving you more space to attack, but less room for mistakes. Bigger loops mean bigger rewards, and greater risk.
Pick up abilities to arm your trail, giving it new ways to attack, protect you, and control the field.
Watch the enemies that merge and grow. Different sizes bring different behaviors — cutting through your trail, pulsing in and out, or suddenly charging straight at you.
If you let them grow far enough, they can trigger a transformation that pulls every enemy on the field together into one massive boss.
Destroy them early to keep the field under control — or deliberately let them grow and trigger the boss. The more enemies it absorbs, the larger and more dangerous it becomes — and the greater the reward if you manage to bring it down.
When a boss appears, your trail grows longer, giving you the reach to circle around it. Wait for an opening, close the loop around the boss, and every successful enclosure removes one unit of its mass.
Bosses unleash different deadly attacks, but every attack gives you a warning first. Watch the geometric signals, flashes, and movement cues on or around the boss, read what is coming, and move before the attack lands.
Keep finding openings and removing its mass one unit at a time until nothing remains — or survive long enough for it to break apart on its own. Whatever mass is left when it breaks apart returns to the field as enemies.
Music, sound, and haptics move with the action, turning every near miss, impact, and explosion into something you can feel.
And all of this fun unfolds through a world of simple shapes and minimal visuals.
Circles, lines, and geometry come alive through motion, color, sound, and interaction.
The entire world lives inside a reactive CRT display that bends, flattens, flickers, and responds to your every movement. Optional scanlines can add an extra layer of retro CRT texture whenever you want it.
How large a loop are you willing to risk? Have fun.
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