Last Light: Idle Space Swarm
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Last Light: Idle Space Swarm

Developed by HADDAN BRYANT WARD
4.9/5 · 7 ratings

Command a swarm of automated mining ships that consume solar systems.

Last Light is an idle clicker about a self-replicating probe swarm that eats solar systems. It starts on the asteroid belt, moves on to the planets, and finishes with the star, which shrinks in stages until only an ember is left. Then you launch for the next system and start over.

THE FLEET IS ON SCREEN

Every probe you build is a ship in the scene. It flies in from deep space, joins the formation, works, drifts, gets pulled back into line, and eventually grows old and dives into the star while a replacement arrives. Scouts range wide and fast. Harvesters crawl in close.

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Each class keeps the one below it in order, so the formation tightens as your command structure grows. Hundreds of ships fly at once. Pinch to zoom, drag to look around at any zoom, and let go to glide back.

TAP IF YOU WANT TO

Tap the star and matter is pulled out of it toward your finger. Or leave the swarm to work on its own. Offline progress banks automatically, up to twelve hours.

SALVAGE WHAT DRIFTS BY

Derelicts pass through the system now and then, look for four kinds of wreckage. Tap one to salvage it and it breaks apart.

LAUNCH,

THEN DO IT AGAIN

Launching ends the run. The swarm strips the system bare and you earn Blueprint Data for permanent upgrades: faster drives, direct harvesting, automation, and a head start for every future arrival. Each launch offers a field of surveyed destinations with their own traits.

Metal-rich systems fabricate cheaply, ancient ones run deep and slow, radiant stars burn bright and die fast. Chart new star types as you go: red dwarfs, gas giant systems, binary pairs, white dwarfs, red giants, neutron stars and brown dwarfs.

THE ATLAS

Every consumed system goes into your catalog: its designation, what kind of place it was, how long it took, how large the swarm grew.

• Finite systems. Everything the swarm takes, the star visibly loses.

• Hundreds of individually simulated ships.

• An endgame you watch: the star gives up its mass in stages while the swarm forms its departure ring.

• Roguelite destination choices, each system with its own traits.

• Permanent progression through Blueprint Data.

• Offline earnings up to 12 hours.

• Universal: iPhone and iPad.

• Optional rewarded boosts. One purchase removes the banner ad. Nothing is paywalled.

Ratings

4.97 ratings
5★6
4★1
3★0
2★0
1★0
★★★★★Great start / my suggested improvements.
I’ve been playing Last Light and I really like the core idea. Watching a small swarm grow into hundreds of probes, dismantle planets, surround the star, form the…
Supragt97 on the App Store · Aug 2026
★★★★★Been looking for something like this
I love any sort of exponential growth type system especially machine swarms and this perfectly scratches that itch!
Glorbingus on the App Store · Aug 2026
H

HADDAN BRYANT WARD

1 game · Reads like a solo developer
Appears in New releases with fewer than 100 ratings Offline games for flights Farming & homestead sims Story-rich & choice-driven

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