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Franchise GM: Football

Zach Mailloux · No ratings yet · Sports managementNo ratings yet · Free · 82 MB
FREENO PURCHASES82 MB

What it is

Run an NFL franchise as GM: draft prospects, negotiate trades, manage salary cap, hire coaches.

Build the football franchise you would run — offline, on your terms.

Franchise GM: Football will never be pay-to-win. No microtransactions, no in-app purchases, no ads, no energy timers, no premium currency, no paid boosts. Ever.

You are the general manager. You do not control players on the field. You build the roster, make the calls, and live with the results.

Take over any of 32 teams and run the whole operation.

DRAFT & SCOUT

Work a seven-round rookie draft from a 320-prospect class. Scout prospects, balance potential against need, follow the mock boards that land during the season, and find the picks that become the core of a decade-long run.

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TRADE & FREE AGENCY

Deal players and picks with a market that values them honestly — and will tell you no. Chase free agents, manage a hard salary cap, and structure contracts with year-by-year guarantees, no-trade clauses, restructures, and franchise tags.

BUILD THE ROSTER

Set depth charts, manage practice squads and injured reserve, re-sign your stars before they walk, and cut what is not working. Dead cap follows you either way.

COACH & SCHEME

Hire coordinators, choose offensive and defensive schemes, and build a roster that fits how you want to play. Make a weekly game plan around an opponent's strengths and weaknesses, or stay balanced and trust your talent.

SIM & WATCH

Run the season week to week. Watch games unfold through a live stat view at the speed you choose, then react to injuries, upsets, and the standings race.

KNOW EVERY NUMBER

Track 69 stats for every player across all 15 positions — line play and coverage included, not just the ones that make highlights. Follow league leaderboards, team rankings, player game logs, season and career history, and a record book that remembers who did it first.

NO SMOKE AND MIRRORS

Every system is documented inside the game. A searchable field guide covers 36 topics across ratings, contracts and the cap, coaches, schemes, the market, and the roster and draft — plus a stat key that defines every column on every table, including exactly what each rate is divided by.

When a number moves, you can look up why instead of guessing.

MAKE IT YOUR LEAGUE

Choose Easy, Medium, Hard, or Custom, then tune injuries, scouting accuracy, player moods, season goals and more on their own. Your contract model is set when you create the save and locked in for its life, so the deals already on your books stay honest.

Easy keeps the paperwork simple and the market forgiving. Hard hands you guarantees to negotiate, agents with leverage, and stars who will actually sit out when they outplay the deal you gave them.

Take on exactly as much realism as you want — and expect that list of choices to keep growing.

GO THE DISTANCE

Chase a title for one season or build a dynasty across many. Players age, develop, and retire. The league lives on around you.

Fully offline. No online accounts. Just deep, single-player football management on your own device.

Players are fictional and randomly generated. Not affiliated with, endorsed by, or sponsored by any league, club, or organization; third-party trademarks are the property of their respective owners.

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Zach Mailloux

1 game · Reads like a solo developer
Appears in New releases with fewer than 100 ratings Offline games for flights

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