Live out a character's life across nine eras of human history, then continue through your heir.
ERAS
A life, in any time.
You are born — somewhere, sometime, to someone. A child of the Stone Age, or the Renaissance, or a city among the stars. You don't choose where you start. You only choose what you do next.
Eras is a life simulator with one big idea: you don't just live a life — you live a lineage. Play one year at a time, from first breath to last. Then your story continues through your heir, carrying a single bloodline across nine ages of human history.
NINE AGES,
ONE LINE
Begin in the Stone Age and journey through the Bronze Age, Rome, the Middle Ages, the Renaissance, the Industrial Age, the Atomic Age, Modern Day, and the Far Future. Each era reshapes everything — the work you can do, the wars you're pulled into, the way you make and lose a fortune.
When an age ends, the same soul is reborn into the next, and what your family built carries forward.
LIVE IT YOUR WAY
Go to school or run wild. Climb a career or found a company. Invest, buy property, chase fame, enlist, run for office — or turn to crime and rule the underworld. Fall in love, marry, raise children, and shape the people they become. Every system bends to the age you live in.
A NAME THAT OUTLASTS YOU
Become a war hero, a tyrant, a saint, or a scoundrel — your reputation follows you, and the world treats you accordingly. Earn titles, build a legacy, and pass down heirlooms that surface generations later. The greatest players don't win a life. They build a dynasty.
TEMPT FATE
Take a seat at games of chance, gamble on a risky scheme, and — when the worst happens — rewind the year to cheat death. Just don't lean on it too often.
ENDLESS LIVES
No two runs are alike. Rags to riches, a quiet life well lived, an empire raised and ruined — start again and the story rewrites itself.
How will your bloodline be remembered?
This game is amazing. It’s like bitlife but with more thought and less paywalls. I love the concept of jumping through eras. I do wish decisions like war and whatnot had more impact and were more difficult than one game of minesweeper.